Projection Mapping
Projection mapping for buildings, stages, objects and immersive environments.
pixel.formation designs and delivers projection mapping systems for projects where the surface becomes part of the story.
From building facades and scenic sets to product launches, public artworks and temporary activations, we help turn physical spaces into controlled visual canvases.
We support the full process feasibility, system design, media server programming, content workflow, projector alignment, playback and onsite operation.
Mapping is more than pointing a projector at a surface.
A good projection mapping result depends on a lot of things coming together properly — the surface, the projector position, lensing, brightness, content resolution, ambient light, playback system, alignment process and show operation.
We help plan those details early, then carry them through into a system that can actually be delivered onsite.
That means fewer surprises, better creative outcomes and a more reliable show.
Surfaces, spaces and structures.
We work across a range of mapped environments, from large-scale architectural surfaces through to detailed scenic objects.
Buildings & Facades
Large-scale architectural projection for public events, festivals, civic moments, brand launches and one-off experiences.
Stages & Scenic Sets
Projection onto stage backdrops, layered scenic elements, theatre sets, broadcast environments and live performance spaces.
Objects & Products
Mapping for cars, sculptures, props, hero products, custom scenic builds and detailed physical forms.
Immersive Rooms
Multi-wall projection, wraparound spaces, galleries, temporary rooms, launch environments and experiential installations.
Public Activations
Mapped installations designed for audiences, cameras, social content and repeatable operation.
What We Map
How We Help
From early feasibility to show-ready alignment.
We can support a projection mapping project at any stage, but the earlier we are involved, the better the result usually is.
Feasibility & Planning
We assess the site, surface and creative idea to work out what is practical before major decisions are locked in.
This can include throw distance, projector brightness, lensing, audience sightlines, surface colour, ambient light and rigging constraints.
System Design
We design the projection and playback system around the creative brief, site conditions and production budget.
This includes projector selection, media server planning, signal flow, sync, networking, backup systems and control.
Content Workflow
We help define the technical content requirements so the creative team is working to the right template from the start.
This can include pixel maps, aspect ratios, UV templates, delivery specs, naming conventions and version control.
Mapping & Programming
We build and program the media server workflow for the show.
This can include warping, masking, edge blending, cueing, timeline programming, camera inputs, show control and backup workflows.
Onsite Alignment
We handle projector alignment, calibration and mapping onsite, working with the production team as the physical environment comes together.
Show Operation
We can provide operators and technical support through rehearsals, show calls, public operation and strike.
Why Early Planning Matters
The best mapping projects are solved before they get to site.
Projection mapping projects can become difficult when the creative, site and technical requirements are developed separately.
A surface might be too dark. A projector position might not have the throw distance it needs. Ambient light might wash out the image. The content template might not match the real-world object. A scenic element might move between rehearsals.
These problems are all manageable, but they are much easier to solve early.
By bringing us in during planning, we can help shape the idea around what is technically achievable and avoid expensive surprises later.
Technical Capabilities
Built around reliable playback and accurate mapping workflows.
Our mapping systems are built using professional media server, projection and show control workflows suited to live environments.
disguise media server workflows
LightAct media server workflows
Multi-projector playback
Projector warping and masking
Edge blending
2D and 3D mapping workflows
UV and template-based content workflows
Genlock and sync
Backup playback systems
OSC, DMX, sACN and MIDI control
Companion and TouchOSC interfaces
Live camera and capture workflows
NDI and SDI integration
Onsite alignment and operation
What We Need From You
Got an idea? Send us what you have.
You do not need a finished technical brief to start a conversation. A sketch, site photo, pitch deck or rough idea is enough for us to begin asking the right questions.
For a more accurate assessment, useful information includes:
Event date
Location
Indoor or outdoor
Photos of the surface or site
Drawings, elevations or rough dimensions
Approximate projection area
Audience viewing position
Show duration
Daytime, dusk or night operation
Whether content is supplied or required
Rigging restrictions
Available power
Budget range, if known